Owned Games Streaming Could Redefine Xbox Cloud Gaming
Xbox Cloud Gaming may soon allow players to stream games they’ve purchased, signaling a transformative step for Microsoft’s gaming platform. The feature, reportedly entering internal testing, could roll out in beta to Xbox Insiders before November 2024. If successful, this enhancement would enable Microsoft to compete more directly with cloud gaming services like Nvidia’s GeForce Now and Boosteroid. Someone in need can [url=https://www.z2u.com/XBOX/gift-card-10-11124]Buy Xbox Game Pass Gift Card[/url] in advance and be prepared to experience these new features directly after the game is released! Z2U.COM has sufficient stock of [url=https://www.z2u.com/XBOX/gift-card-10-11124]Cheap Xbox Live Gift Cards[/url], and the fast and secure transaction service will definitely improve the player’s game experience! First announced in 2019 during the X019 event, this feature was expected to launch in 2020 but experienced delays. Now, insiders report that Microsoft is testing the functionality with a limited set of ten titles, including Hades, High on Life, Marvel’s Guardians of the Galaxy, and Metro Exodus. Other notable games in the experimental lineup are Dredge, Dying Light 2, The Witcher 3: Wild Hunt, The Crew Motorfest (Xbox One), and PGA Tour 2K23 (Xbox One). The Verge’s report highlights Microsoft’s ambition to eventually support streaming for thousands of games, significantly expanding Xbox Cloud Gaming’s scope. This initiative aligns with comments from Xbox CEO Phil Spencer earlier in 2024, confirming the company’s intent to enable streaming of owned games by year’s end. While currently bundled with Xbox Game Pass Ultimate, the addition of this feature could pave the way for a standalone cloud gaming subscription. Allowing users to stream their purchased games could dramatically enhance Xbox Cloud Gaming’s appeal. This functionality eliminates the need for extensive downloads or high-performance hardware, granting instant access to games across devices. The convenience aligns with broader industry trends toward cloud-based gaming solutions, which prioritize accessibility and flexibility. Furthermore, a cloud-only Xbox Game Pass tier could emerge as a viable option for gamers seeking affordable entry points into the Xbox ecosystem. By focusing on owned games, Microsoft addresses gaps in the current model, particularly for players who prefer buying games outright rather than relying on the subscription’s rotating library. As the gaming industry continues to embrace cloud technology, Microsoft’s approach could set new standards for player freedom. Offering a balance between subscription and ownership models, the upcoming feature promises to redefine how gamers interact with their libraries, further establishing Xbox Cloud Gaming as a leader in the space.
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